Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 84 days ago
13 / 10 / 9
K / D / A
52.4%
Kill participation
1,066
Damage / min
19,772g
491.2 gold / min
45
17 placed · 11 cleared
293
7.3 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrグッドゲームくん#GGだぜ
Quinn · Top
8 / 8 / 19
64.3% KP
46,410
24.7% share
16,216g
216 CS · 5.4/m
夏菜やまとの弟#Twtv
Naafiri · Jungle
14 / 6 / 9
54.8% KP
29,102
15.5% share
21,260g
301 CS · 7.5/m
CRYO#クライオ
Taliyah · Mid
9 / 12 / 19
66.7% KP
54,293
28.9% share
19,281g
319 CS · 7.9/m
Ninja of Ninjas#JP1
Kog'Maw · ADC
11 / 6 / 13
57.1% KP
48,277
25.7% share
22,276g
320 CS · 8/m
Shun kei#JPN1
Lulu · Support
0 / 10 / 26
61.9% KP
9,855
5.2% share
11,584g
32 CS · 0.8/m
Red side
Defeatしゅんた1106#JP1
Shen · Top
5 / 10 / 9
33.3% KP
11,388
8.9% share
13,736g
217 CS · 5.4/m
Maybach#Maybe
Hecarim · Jungle
12 / 5 / 12
57.1% KP
35,264
27.6% share
20,632g
392 CS · 9.7/m
サメ仲間#JP1
Azir · Mid
13 / 10 / 9
52.4% KP
42,907
33.6% share
19,772g
293 CS · 7.3/m
Calcasey#001
Veigar · ADC
8 / 8 / 11
45.2% KP
29,047
22.8% share
20,539g
340 CS · 8.4/m
永遠の神#1396
Blitzcrank · Support
4 / 9 / 21
59.5% KP
8,993
7% share
12,302g
38 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
