Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 69 days ago
4 / 9 / 8
K / D / A
50%
Kill participation
623.1
Damage / min
14,381g
432.1 gold / min
32
9 placed · 9 cleared
260
7.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExcellent Neeko#JP0
Neeko · Top
13 / 6 / 9
73.3% KP
37,159
34.8% share
17,444g
237 CS · 7.1/m
てぃんとん#1017
Nocturne · Jungle
5 / 6 / 7
40% KP
12,272
11.5% share
13,419g
235 CS · 7.1/m
GGarizz#ゴリラ
Locke · Mid
5 / 4 / 6
36.7% KP
15,015
14.1% share
11,889g
215 CS · 6.5/m
ChristopherPauls#1127
Kai'Sa · ADC
3 / 4 / 10
43.3% KP
21,696
20.3% share
16,562g
291 CS · 8.7/m
umisora#JP1
Senna · Support
4 / 4 / 13
56.7% KP
20,569
19.3% share
11,181g
33 CS · 1/m
Red side
Defeatサメ仲間#JP1
Jayce · Top
4 / 9 / 8
50% KP
20,738
20.3% share
14,381g
260 CS · 7.8/m
AliceClare#JP1
Lee Sin · Jungle
5 / 3 / 7
50% KP
15,390
15.1% share
14,765g
231 CS · 6.9/m
FIZZKING#123
Fizz · Mid
10 / 4 / 3
54.2% KP
23,049
22.6% share
16,311g
280 CS · 8.4/m
Kreative#yuumi
Yunara · ADC
5 / 8 / 5
41.7% KP
34,660
33.9% share
16,368g
288 CS · 8.7/m
MeltySugar#noopy
Lulu · Support
0 / 6 / 13
54.2% KP
8,256
8.1% share
8,977g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
