Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Normal Draft · 69 days ago
21 / 14 / 15
K / D / A
59%
Kill participation
2,218.5
Damage / min
25,484g
587 gold / min
42
15 placed · 11 cleared
340
7.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
3
Baron
13
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkmsn#JP1
Akali · Top
11 / 11 / 10
28.4% KP
47,216
19.2% share
17,792g
277 CS · 6.4/m
reha#daria
Bel'Veth · Jungle
26 / 14 / 17
58.1% KP
88,699
36.1% share
25,956g
276 CS · 6.4/m
ell#xqt
Locke · Mid
21 / 15 / 11
43.2% KP
46,375
18.9% share
19,881g
247 CS · 5.7/m
Orynth#123
Jhin · ADC
15 / 9 / 17
43.2% KP
45,938
18.7% share
23,346g
310 CS · 7.1/m
RUS Likkrit#ANX
Thresh · Support
1 / 12 / 42
58.1% KP
17,270
7% share
13,913g
20 CS · 0.5/m
Red side
Victorylilllillillili#lilil
Irelia · Top
5 / 18 / 12
27.9% KP
33,847
12.7% share
18,164g
304 CS · 7/m
RAGEJAX035TTV#きさらぎ駅
Jax · Jungle
8 / 15 / 13
34.4% KP
34,018
12.8% share
19,438g
293 CS · 6.7/m
サメ仲間#JP1
Azir · Mid
21 / 14 / 15
59% KP
96,321
36.3% share
25,484g
340 CS · 7.8/m
Troublemakerbro#12345
Caitlyn · ADC
16 / 10 / 10
42.6% KP
62,679
23.6% share
23,550g
250 CS · 5.8/m
さくらんぼ#ミント
Camille · Support
11 / 17 / 23
55.7% KP
38,705
14.6% share
18,219g
41 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
