Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 64 days ago
14 / 4 / 5
K / D / A
48.7%
Kill participation
1,189.2
Damage / min
15,256g
491.1 gold / min
36
12 placed · 3 cleared
233
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory東京ティーモ#JP1
Gangplank · Top
6 / 4 / 9
38.5% KP
22,311
14.7% share
13,711g
246 CS · 7.9/m
kani9963#try
Shyvana · Jungle
7 / 5 / 15
56.4% KP
37,077
24.5% share
14,611g
234 CS · 7.5/m
サメ仲間#JP1
Azir · Mid
14 / 4 / 5
48.7% KP
36,943
24.4% share
15,256g
233 CS · 7.5/m
東京駅#JP1
Viktor · ADC
9 / 8 / 15
61.5% KP
38,899
25.7% share
14,746g
221 CS · 7.1/m
BOT垢#1136
Swain · Support
3 / 4 / 20
59% KP
16,219
10.7% share
9,962g
36 CS · 1.2/m
Red side
Defeatrange top only#happy
Ryze · Top
6 / 5 / 4
40% KP
28,401
26.5% share
14,808g
307 CS · 9.9/m
rainadazo#JP1
Xin Zhao · Jungle
3 / 8 / 5
32% KP
12,408
11.6% share
10,802g
187 CS · 6/m
talonxi#talon
Yone · Mid
0 / 10 / 0
0% KP
17,605
16.4% share
9,510g
227 CS · 7.3/m
JP sanpo king#temo
Riven · ADC
15 / 9 / 2
68% KP
31,809
29.7% share
19,371g
230 CS · 7.4/m
340671100#JP1
Tahm Kench · Support
1 / 7 / 12
52% KP
16,814
15.7% share
9,220g
58 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
