Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Normal Draft · 59 days ago
6 / 7 / 5
K / D / A
52.4%
Kill participation
1,065.1
Damage / min
12,612g
516.9 gold / min
24
10 placed · 4 cleared
209
8.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBe nice#4139
Irelia · Top
13 / 7 / 2
31.3% KP
25,105
24.2% share
15,025g
227 CS · 9.3/m
LouisVuitton#mybad
Skarner · Jungle
13 / 2 / 12
52.1% KP
24,907
24% share
13,838g
183 CS · 7.5/m
ぽてとステップ#JP1
Hwei · Mid
11 / 4 / 8
39.6% KP
32,460
31.3% share
11,506g
196 CS · 8/m
chilioil#prsk
Kai'Sa · ADC
9 / 5 / 8
35.4% KP
15,505
15% share
14,214g
193 CS · 7.9/m
Vermilion Nova#4444
Thresh · Support
2 / 3 / 15
35.4% KP
5,673
5.5% share
7,311g
26 CS · 1.1/m
Red side
Defeat日本語がわかりません#7349
Trundle · Top
5 / 9 / 2
33.3% KP
12,660
16.2% share
10,745g
187 CS · 7.7/m
いのち頂戴#JP1
Xin Zhao · Jungle
3 / 11 / 6
42.9% KP
13,795
17.6% share
9,183g
123 CS · 5/m
酒神小胖子#5642
Brand · Mid
5 / 15 / 3
38.1% KP
20,159
25.8% share
8,520g
110 CS · 4.5/m
サメ仲間#JP1
Jinx · ADC
6 / 7 / 5
52.4% KP
25,988
33.2% share
12,612g
209 CS · 8.6/m
ぺいたそっ#JP1
Nautilus · Support
2 / 6 / 9
52.4% KP
5,638
7.2% share
7,620g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
