Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Normal Draft · 59 days ago
6 / 7 / 11
K / D / A
40.5%
Kill participation
832.1
Damage / min
12,721g
435.2 gold / min
44
14 placed · 12 cleared
202
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStone5080#Stone
Teemo · Top
1 / 12 / 5
21.4% KP
16,852
17.4% share
9,216g
186 CS · 6.4/m
ファララーの五芒星#strng
Lee Sin · Jungle
4 / 6 / 9
46.4% KP
15,541
16.1% share
11,549g
167 CS · 5.7/m
水静子#8888
Talon · Mid
12 / 11 / 3
53.6% KP
24,001
24.8% share
12,581g
168 CS · 5.7/m
Kawamura#JP1
Draven · ADC
9 / 6 / 6
53.6% KP
31,576
32.6% share
16,411g
229 CS · 7.8/m
ブレンディ池田#JP1
Alistar · Support
2 / 8 / 14
57.1% KP
8,828
9.1% share
8,166g
22 CS · 0.8/m
Red side
Victory切捨御免#0000
Malphite · Top
7 / 4 / 11
42.9% KP
22,937
16.6% share
12,204g
198 CS · 6.8/m
JP ONANI KING#onani
Nidalee · Jungle
17 / 6 / 12
69% KP
49,700
36% share
16,430g
215 CS · 7.4/m
早該图图#0000
Zed · Mid
10 / 9 / 8
42.9% KP
31,626
22.9% share
13,728g
189 CS · 6.5/m
サメ仲間#JP1
Lucian · ADC
6 / 7 / 11
40.5% KP
24,325
17.6% share
12,721g
202 CS · 6.9/m
ぺいたそっ#JP1
Yuumi · Support
2 / 2 / 22
57.1% KP
9,379
6.8% share
8,533g
8 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
