Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 46 days ago
11 / 4 / 10
K / D / A
50%
Kill participation
1,180.6
Damage / min
16,829g
472.7 gold / min
36
13 placed · 4 cleared
270
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDOG JAPAN#JP1
Sion · Top
4 / 6 / 9
44.8% KP
31,256
23.2% share
13,899g
272 CS · 7.6/m
flash#43960
Pantheon · Jungle
4 / 11 / 14
62.1% KP
19,515
14.5% share
11,597g
139 CS · 3.9/m
Recap#125
Xerath · Mid
5 / 8 / 6
37.9% KP
24,524
18.2% share
14,765g
313 CS · 8.8/m
清風様#VNadc
Zeri · ADC
14 / 11 / 9
79.3% KP
45,893
34.1% share
23,103g
318 CS · 8.9/m
いちにち六試合#まで7
Braum · Support
2 / 6 / 20
75.9% KP
13,295
9.9% share
10,113g
25 CS · 0.7/m
Red side
Victoryにゃそ#JP1
Gangplank · Top
4 / 4 / 12
38.1% KP
38,825
21.9% share
15,751g
284 CS · 8/m
唯 一#0823
Qiyana · Jungle
15 / 4 / 13
66.7% KP
47,616
26.8% share
22,546g
326 CS · 9.2/m
サメ仲間#JP1
Azir · Mid
11 / 4 / 10
50% KP
42,031
23.7% share
16,829g
270 CS · 7.6/m
かけぴょん#JP1
Vladimir · ADC
9 / 6 / 10
45.2% KP
34,024
19.2% share
16,717g
272 CS · 7.6/m
かなう#burin
Sett · Support
3 / 11 / 24
64.3% KP
15,029
8.5% share
12,156g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
