Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Normal Draft · 41 days ago
11 / 6 / 13
K / D / A
66.7%
Kill participation
1,367.1
Damage / min
17,455g
587.4 gold / min
44
11 placed · 14 cleared
257
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatこりにゃん#JP1
Sejuani · Top
8 / 7 / 10
81.8% KP
23,737
27.5% share
12,598g
174 CS · 5.9/m
タカヤの館#JP1
Warwick · Jungle
3 / 7 / 10
59.1% KP
12,759
14.8% share
11,660g
194 CS · 6.5/m
totopoooy#JP1
Hwei · Mid
5 / 5 / 6
50% KP
24,939
28.9% share
12,846g
212 CS · 7.1/m
三浦さん#OHAYO
Vayne · ADC
5 / 6 / 7
54.5% KP
17,488
20.3% share
12,147g
214 CS · 7.2/m
健滝揚鶏#KFC
Karma · Support
1 / 11 / 5
27.3% KP
7,397
8.6% share
7,345g
41 CS · 1.4/m
Red side
VictoryKaraKuri#1123
Aurelion Sol · Top
4 / 9 / 9
36.1% KP
14,130
12.2% share
10,226g
152 CS · 5.1/m
SimpsonWave#1995
Elise · Jungle
14 / 4 / 9
63.9% KP
28,875
25% share
14,791g
166 CS · 5.6/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
6 / 3 / 16
61.1% KP
24,348
21.1% share
12,284g
229 CS · 7.7/m
サメ仲間#JP1
Sivir · ADC
11 / 6 / 13
66.7% KP
40,627
35.2% share
17,455g
257 CS · 8.6/m
ぺいたそっ#JP1
Yuumi · Support
1 / 0 / 26
75% KP
7,439
6.4% share
9,506g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
