Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Normal Draft · 41 days ago
3 / 6 / 8
K / D / A
73.3%
Kill participation
1,143.8
Damage / min
17,018g
466.2 gold / min
43
12 placed · 13 cleared
366
10 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryジョジョ#7013
Ornn · Top
10 / 4 / 8
64.3% KP
37,500
29.2% share
16,584g
259 CS · 7.1/m
kiliaw#669
Lillia · Jungle
4 / 0 / 12
57.1% KP
29,089
22.6% share
19,028g
365 CS · 10/m
シンジド禁止#sippu
Malzahar · Mid
8 / 5 / 5
46.4% KP
30,037
23.4% share
16,694g
329 CS · 9/m
フィオリーナ#0617
Ashe · ADC
6 / 2 / 8
50% KP
26,866
20.9% share
17,483g
294 CS · 8.1/m
gyu nyu chan#JP1
Lulu · Support
0 / 4 / 13
46.4% KP
4,953
3.9% share
9,194g
28 CS · 0.8/m
Red side
DefeatRogueFl1kZ#2148
Riven · Top
4 / 11 / 2
40% KP
16,031
14.3% share
12,265g
226 CS · 6.2/m
KaraKuri#1123
Aurelion Sol · Jungle
4 / 4 / 3
46.7% KP
20,448
18.3% share
13,013g
210 CS · 5.8/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
4 / 5 / 9
86.7% KP
27,081
24.2% share
12,738g
230 CS · 6.3/m
サメ仲間#JP1
Jinx · ADC
3 / 6 / 8
73.3% KP
41,750
37.3% share
17,018g
366 CS · 10/m
ぺいたそっ#JP1
Seraphine · Support
0 / 2 / 11
73.3% KP
6,486
5.8% share
8,666g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
