Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 40 days ago
7 / 3 / 11
K / D / A
54.5%
Kill participation
919.2
Damage / min
14,324g
437.2 gold / min
25
14 placed · 1 cleared
240
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrange top only#happy
Ambessa · Top
1 / 7 / 2
16.7% KP
18,454
22.2% share
11,911g
262 CS · 8/m
senzawa#JP1
Bel'Veth · Jungle
7 / 8 / 4
61.1% KP
15,788
19% share
12,831g
183 CS · 5.6/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
5 / 5 / 3
44.4% KP
16,404
19.7% share
13,639g
252 CS · 7.7/m
Yasuri#JP1
Ezreal · ADC
4 / 7 / 4
44.4% KP
25,814
31.1% share
13,857g
272 CS · 8.3/m
てぃんとん#1017
Braum · Support
1 / 6 / 12
72.2% KP
6,604
8% share
9,271g
38 CS · 1.2/m
Red side
Victoryshottaka#JP1
Urgot · Top
5 / 5 / 6
33.3% KP
17,445
13.5% share
13,062g
210 CS · 6.4/m
buchikorosu#123
Qiyana · Jungle
10 / 3 / 6
48.5% KP
27,820
21.6% share
17,969g
280 CS · 8.5/m
サメ仲間#JP1
Viktor · Mid
7 / 3 / 11
54.5% KP
30,118
23.4% share
14,324g
240 CS · 7.3/m
Kaisa#JP3
Yunara · ADC
3 / 3 / 17
60.6% KP
37,530
29.1% share
19,180g
333 CS · 10.2/m
Free HK#JP1
Elise · Support
8 / 4 / 15
69.7% KP
15,868
12.3% share
13,157g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
