Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Normal Draft · 38 days ago
23 / 4 / 7
K / D / A
73.2%
Kill participation
1,715.8
Damage / min
20,714g
688.9 gold / min
40
12 placed · 8 cleared
262
8.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaraKuri#1123
Yorick · Top
2 / 5 / 9
26.8% KP
26,440
20.9% share
12,677g
246 CS · 8.2/m
切捨御免#0000
Naafiri · Jungle
9 / 11 / 10
46.3% KP
20,036
15.8% share
13,063g
189 CS · 6.3/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
4 / 5 / 21
61% KP
21,717
17.1% share
11,294g
198 CS · 6.6/m
サメ仲間#JP1
Yunara · ADC
23 / 4 / 7
73.2% KP
51,587
40.7% share
20,714g
262 CS · 8.7/m
ぺいたそっ#JP1
Lulu · Support
3 / 3 / 29
78% KP
7,008
5.5% share
10,619g
23 CS · 0.8/m
Red side
DefeatAkainuuuuuu#0229
Zaahen · Top
6 / 7 / 2
28.6% KP
17,474
16.9% share
10,934g
187 CS · 6.2/m
初音未来#JP2
Karthus · Jungle
4 / 8 / 8
42.9% KP
28,263
27.4% share
13,354g
240 CS · 8/m
心如止水#31221
Locke · Mid
13 / 6 / 2
53.6% KP
31,038
30.1% share
14,751g
217 CS · 7.2/m
StrawberryLove#JP3
Jhin · ADC
3 / 10 / 5
28.6% KP
15,157
14.7% share
11,578g
187 CS · 6.2/m
早該图图#0000
Lee Sin · Support
2 / 10 / 6
28.6% KP
11,184
10.8% share
9,175g
63 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
