Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 33 days ago
4 / 9 / 6
K / D / A
52.6%
Kill participation
739
Damage / min
10,969g
392.5 gold / min
32
12 placed · 3 cleared
215
7.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Camille · Top
10 / 3 / 8
42.9% KP
24,125
21.9% share
13,824g
227 CS · 8.1/m
Unholytruth#91111
Graves · Jungle
15 / 5 / 6
50% KP
27,659
25.1% share
17,339g
261 CS · 9.3/m
きおクシア#10万
Syndra · Mid
4 / 4 / 11
35.7% KP
21,684
19.7% share
12,097g
222 CS · 7.9/m
九 條#111
Viktor · ADC
3 / 2 / 9
28.6% KP
18,243
16.6% share
12,687g
189 CS · 6.8/m
V1 Mirei#v66
Pantheon · Support
10 / 5 / 11
50% KP
18,516
16.8% share
11,369g
30 CS · 1.1/m
Red side
DefeatShn1#Shin1
Riven · Top
1 / 15 / 1
10.5% KP
13,099
17.6% share
9,575g
192 CS · 6.9/m
142857#KR9
Shyvana · Jungle
10 / 6 / 1
57.9% KP
21,824
29.3% share
13,458g
212 CS · 7.6/m
サメ仲間#JP1
Azir · Mid
4 / 9 / 6
52.6% KP
20,656
27.7% share
10,969g
215 CS · 7.7/m
fukiri#jp2
Miss Fortune · ADC
3 / 4 / 6
47.4% KP
13,584
18.2% share
12,752g
249 CS · 8.9/m
Father of monkey#0000
Thresh · Support
1 / 8 / 12
68.4% KP
5,313
7.1% share
7,600g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
