Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 33 days ago
16 / 6 / 5
K / D / A
65.6%
Kill participation
1,930
Damage / min
20,074g
585 gold / min
29
11 placed · 6 cleared
268
7.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Mirei#v66
K'Sante · Top
10 / 4 / 10
54.1% KP
21,420
15.9% share
13,740g
197 CS · 5.7/m
Unholytruth#91111
Zac · Jungle
2 / 9 / 20
59.5% KP
17,246
12.8% share
13,490g
212 CS · 6.2/m
酔っ払うの勇者#H1R0
Gragas · Mid
3 / 8 / 20
62.2% KP
24,052
17.9% share
12,205g
169 CS · 4.9/m
Khalinkaa#1800
Draven · ADC
22 / 5 / 5
73% KP
63,071
46.8% share
25,261g
284 CS · 8.3/m
AOOOA#1111
Leona · Support
0 / 6 / 25
67.6% KP
8,934
6.6% share
9,965g
43 CS · 1.3/m
Red side
Defeat亜希子#JP1
Singed · Top
1 / 10 / 13
43.8% KP
32,348
21.9% share
11,258g
209 CS · 6.1/m
142857#KR9
Nocturne · Jungle
8 / 5 / 9
53.1% KP
16,361
11.1% share
15,270g
256 CS · 7.5/m
サメ仲間#JP1
Viktor · Mid
16 / 6 / 5
65.6% KP
66,230
44.8% share
20,074g
268 CS · 7.8/m
Riyon#りよん
Samira · ADC
3 / 11 / 12
46.9% KP
15,640
10.6% share
13,680g
220 CS · 6.4/m
freecy#4150
Sejuani · Support
4 / 5 / 19
71.9% KP
17,251
11.7% share
10,494g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
