Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 28 days ago
11 / 3 / 9
K / D / A
71.4%
Kill participation
1,496.1
Damage / min
16,268g
585.9 gold / min
18
11 placed · 4 cleared
266
9.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIttevasha#JP1
Gragas · Top
9 / 6 / 1
38.5% KP
26,880
34.4% share
10,669g
160 CS · 5.8/m
ANGELWITTAKNIFE#風花絶代
Lee Sin · Jungle
5 / 6 / 3
30.8% KP
12,987
16.6% share
10,361g
177 CS · 6.4/m
Gorganna#JP1
Tristana · Mid
5 / 8 / 7
46.2% KP
15,269
19.5% share
12,160g
257 CS · 9.3/m
スモルダーの逆鱗に触れる#ガナリー
Jhin · ADC
6 / 3 / 3
34.6% KP
16,606
21.2% share
13,268g
244 CS · 8.8/m
GADORO#2222
Seraphine · Support
1 / 5 / 14
57.7% KP
6,474
8.3% share
8,495g
29 CS · 1/m
Red side
Victorymid or top#JP1
Jax · Top
4 / 7 / 3
25% KP
20,102
20.4% share
10,993g
188 CS · 6.8/m
とうわ#CN1
Kha'Zix · Jungle
8 / 4 / 4
42.9% KP
13,519
13.7% share
15,183g
219 CS · 7.9/m
サメ仲間#JP1
Viktor · Mid
11 / 3 / 9
71.4% KP
41,542
42.1% share
16,268g
266 CS · 9.6/m
霖荊漁#JP0
Ashe · ADC
5 / 5 / 5
35.7% KP
14,933
15.1% share
13,196g
218 CS · 7.9/m
DuCouteauÜKHL#JP3
Katarina · Support
0 / 7 / 10
35.7% KP
8,496
8.6% share
8,486g
61 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
