Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 28 days ago
10 / 7 / 10
K / D / A
54.1%
Kill participation
1,362.2
Damage / min
15,373g
434.9 gold / min
48
13 placed · 13 cleared
272
7.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryコンパス#100
K'Sante · Top
4 / 5 / 11
40.5% KP
14,572
9.6% share
13,502g
264 CS · 7.5/m
Jg Lane War Good#8888
Jarvan IV · Jungle
5 / 6 / 25
81.1% KP
21,303
14% share
15,866g
227 CS · 6.4/m
サメ仲間#JP1
Azir · Mid
10 / 7 / 10
54.1% KP
48,155
31.7% share
15,373g
272 CS · 7.7/m
霖荊漁#JP0
Caitlyn · ADC
14 / 6 / 16
81.1% KP
54,354
35.7% share
22,407g
333 CS · 9.4/m
Subway Cookie#EUW
Tahm Kench · Support
4 / 7 / 23
73% KP
13,672
9% share
11,041g
24 CS · 0.7/m
Red side
Defeatアカネ#JP7
Singed · Top
1 / 9 / 16
54.8% KP
26,271
18.4% share
13,849g
310 CS · 8.8/m
EdeNy#JP1
Wukong · Jungle
3 / 10 / 16
61.3% KP
15,737
11% share
12,944g
212 CS · 6/m
aspire#JINBU
Sylas · Mid
9 / 7 / 10
61.3% KP
30,511
21.4% share
15,538g
236 CS · 6.7/m
ezman#JP1
Tristana · ADC
17 / 5 / 9
83.9% KP
61,130
42.9% share
23,709g
302 CS · 8.5/m
minaponzu#JP1
Leona · Support
1 / 6 / 17
58.1% KP
8,779
6.2% share
9,379g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
