Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 28 days ago
14 / 9 / 24
K / D / A
79.2%
Kill participation
1,530.8
Damage / min
26,006g
482.6 gold / min
57
21 placed · 7 cleared
395
7.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
4
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアカネ#JP7
Singed · Top
1 / 9 / 19
41.7% KP
37,031
15.8% share
17,499g
348 CS · 6.5/m
チンパンジー#No1
Hecarim · Jungle
8 / 11 / 20
58.3% KP
30,286
12.9% share
20,273g
351 CS · 6.5/m
焼きそばパンMID#2K1M
Ekko · Mid
15 / 11 / 9
50% KP
47,456
20.2% share
24,638g
357 CS · 6.6/m
サメ仲間#JP1
Jhin · ADC
14 / 9 / 24
79.2% KP
82,484
35.2% share
26,006g
395 CS · 7.3/m
裏八寸#JP2
Syndra · Support
10 / 10 / 28
79.2% KP
37,358
15.9% share
17,617g
77 CS · 1.4/m
Red side
VictoryLastResort#BONK
K'Sante · Top
13 / 4 / 11
49% KP
46,541
16.9% share
23,130g
341 CS · 6.3/m
senzawa#JP1
Karthus · Jungle
14 / 7 / 18
65.3% KP
98,305
35.6% share
27,025g
425 CS · 7.9/m
GraceEye#DMC神台
Yasuo · Mid
5 / 8 / 14
38.8% KP
31,456
11.4% share
21,797g
423 CS · 7.9/m
MとBを#246
Draven · ADC
8 / 12 / 21
59.2% KP
66,604
24.1% share
29,108g
407 CS · 7.6/m
2000y#JP1
Sylas · Support
9 / 17 / 13
44.9% KP
33,237
12% share
18,412g
92 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
