Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Normal Draft · 27 days ago
15 / 8 / 10
K / D / A
75.8%
Kill participation
1,843.8
Damage / min
21,168g
660.5 gold / min
33
10 placed · 12 cleared
290
9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryuwaaaaaaaaaaaann#JP1
Garen · Top
5 / 3 / 8
39.4% KP
26,017
18.1% share
13,612g
267 CS · 8.3/m
KaraKuri#1123
Aurelion Sol · Jungle
6 / 5 / 9
45.5% KP
17,783
12.4% share
12,047g
180 CS · 5.6/m
堤川大聖#0107
Xerath · Mid
7 / 5 / 12
57.6% KP
30,850
21.5% share
12,996g
221 CS · 6.9/m
サメ仲間#JP1
Zeri · ADC
15 / 8 / 10
75.8% KP
59,093
41.1% share
21,168g
290 CS · 9/m
ぺいたそっ#JP1
Yuumi · Support
0 / 4 / 27
81.8% KP
9,995
7% share
9,600g
15 CS · 0.5/m
Red side
DefeatCredo#JP0
Cho'Gath · Top
3 / 5 / 3
24% KP
21,225
21.3% share
11,698g
268 CS · 8.4/m
hikobe#JP1
Warwick · Jungle
2 / 6 / 10
48% KP
11,510
11.5% share
12,473g
208 CS · 6.5/m
生气让队友猜#Danke
Yasuo · Mid
11 / 8 / 8
76% KP
27,740
27.8% share
15,923g
262 CS · 8.2/m
北海道民とデュオしたい#KOREA
Sivir · ADC
2 / 4 / 15
68% KP
14,946
15% share
14,840g
252 CS · 7.9/m
hokkaido chumby#timmy
Brand · Support
7 / 10 / 11
72% KP
24,346
24.4% share
10,678g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
