Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Normal Draft · 23 days ago
3 / 9 / 8
K / D / A
68.8%
Kill participation
1,085.1
Damage / min
12,283g
463.5 gold / min
39
11 placed · 9 cleared
235
8.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvekan#JP1
Urgot · Top
3 / 1 / 1
12.9% KP
14,778
14.8% share
12,542g
261 CS · 9.8/m
SCP040JP#JP1
Dr. Mundo · Jungle
3 / 2 / 12
48.4% KP
14,929
14.9% share
11,103g
189 CS · 7.1/m
Cynome#456
Twisted Fate · Mid
3 / 2 / 8
35.5% KP
15,571
15.6% share
11,444g
194 CS · 7.3/m
Luches#GASM
Kalista · ADC
18 / 5 / 7
80.6% KP
42,186
42.2% share
19,379g
261 CS · 9.8/m
quibble#394
Blitzcrank · Support
4 / 6 / 18
71% KP
12,423
12.4% share
9,445g
17 CS · 0.6/m
Red side
DefeatKaraKuri#1123
Yorick · Top
0 / 5 / 0
0% KP
12,443
13.6% share
8,346g
228 CS · 8.6/m
Kungs#555
Talon · Jungle
8 / 8 / 1
56.3% KP
17,187
18.8% share
12,157g
141 CS · 5.3/m
uwaaaaaaaaaaaann#JP1
Vladimir · Mid
4 / 4 / 5
56.3% KP
30,844
33.7% share
10,677g
235 CS · 8.9/m
サメ仲間#JP1
Yunara · ADC
3 / 9 / 8
68.8% KP
28,755
31.4% share
12,283g
235 CS · 8.9/m
ぺいたそっ#JP1
Braum · Support
1 / 5 / 10
68.8% KP
2,411
2.6% share
6,614g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
