Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Normal Draft · 17 days ago
5 / 12 / 9
K / D / A
46.7%
Kill participation
1,122.4
Damage / min
11,831g
440.1 gold / min
17
8 placed · 4 cleared
150
5.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKasa1Kasa#9990
Tryndamere · Top
9 / 5 / 5
26.4% KP
24,983
19.5% share
14,363g
242 CS · 9/m
Orangestar#233
Cho'Gath · Jungle
7 / 2 / 14
39.6% KP
17,363
13.6% share
12,744g
225 CS · 8.4/m
WindedQAQ#JP1
Qiyana · Mid
18 / 10 / 11
54.7% KP
40,706
31.8% share
15,591g
175 CS · 6.5/m
Kungs#555
Jhin · ADC
7 / 10 / 22
54.7% KP
23,433
18.3% share
14,180g
190 CS · 7.1/m
Sazonew#0001
Xerath · Support
12 / 4 / 14
49.1% KP
21,655
16.9% share
12,029g
49 CS · 1.8/m
Red side
Defeatuwaaaaaaaaaaaann#JP1
Vladimir · Top
4 / 8 / 3
23.3% KP
23,771
23.2% share
9,884g
206 CS · 7.7/m
raccoon#man
Lee Sin · Jungle
13 / 11 / 7
66.7% KP
21,159
20.7% share
13,576g
122 CS · 4.5/m
切捨御免#0000
Locke · Mid
7 / 13 / 1
26.7% KP
20,600
20.1% share
11,501g
192 CS · 7.1/m
サメ仲間#JP1
Yunara · ADC
5 / 12 / 9
46.7% KP
30,173
29.5% share
11,831g
150 CS · 5.6/m
ぺいたそっ#JP1
Nautilus · Support
1 / 9 / 11
40% KP
6,564
6.4% share
7,221g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
