Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Flex · 14 days ago
13 / 6 / 9
K / D / A
64.7%
Kill participation
966.3
Damage / min
18,027g
582.8 gold / min
27
11 placed · 7 cleared
257
8.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryヘルガー#ポケモン
Tryndamere · Top
9 / 4 / 11
58.8% KP
34,429
35.9% share
17,246g
312 CS · 10.1/m
あかえび#おいしい
Jarvan IV · Jungle
4 / 3 / 18
64.7% KP
10,919
11.4% share
12,341g
168 CS · 5.4/m
る と は#はぴんぐぅ
Akali · Mid
6 / 4 / 4
29.4% KP
13,640
14.2% share
11,001g
201 CS · 6.5/m
サメ仲間#JP1
Jinx · ADC
13 / 6 / 9
64.7% KP
29,890
31.2% share
18,027g
257 CS · 8.3/m
Paz#可能性の獣
Thresh · Support
2 / 7 / 26
82.4% KP
7,070
7.4% share
10,279g
28 CS · 0.9/m
Red side
Defeatststyl#JP1
Gnar · Top
5 / 6 / 5
41.7% KP
26,863
23.1% share
10,677g
185 CS · 6/m
oyakataSA#JP1
Vi · Jungle
6 / 8 / 10
66.7% KP
17,055
14.7% share
12,530g
173 CS · 5.6/m
Dora#Enjoy
Aurelion Sol · Mid
5 / 5 / 6
45.8% KP
21,817
18.8% share
12,113g
259 CS · 8.4/m
minaponzu#JP1
Viktor · ADC
7 / 5 / 11
75% KP
43,383
37.3% share
16,681g
271 CS · 8.8/m
ShaZam#0059
Alistar · Support
1 / 10 / 15
66.7% KP
7,170
6.2% share
8,582g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
