Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Flex · 14 days ago
13 / 4 / 10
K / D / A
59%
Kill participation
1,574.7
Damage / min
18,628g
651.7 gold / min
20
9 placed · 3 cleared
294
10.3 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryヘルガー#ポケモン
Pantheon · Top
8 / 4 / 3
28.2% KP
36,008
26.7% share
11,415g
171 CS · 6/m
あかえび#おいしい
Lee Sin · Jungle
13 / 3 / 14
69.2% KP
22,705
16.8% share
13,914g
146 CS · 5.1/m
る と は#はぴんぐぅ
Sylas · Mid
3 / 2 / 7
25.6% KP
17,576
13% share
9,945g
175 CS · 6.1/m
サメ仲間#JP1
Sivir · ADC
13 / 4 / 10
59% KP
45,010
33.4% share
18,628g
294 CS · 10.3/m
Paz#可能性の獣
Karma · Support
2 / 5 / 25
69.2% KP
13,539
10% share
10,008g
27 CS · 0.9/m
Red side
Defeatststyl#JP1
K'Sante · Top
4 / 6 / 4
44.4% KP
25,110
26.1% share
11,766g
203 CS · 7.1/m
oyakataSA#JP1
Shaco · Jungle
6 / 6 / 3
50% KP
15,546
16.2% share
12,972g
187 CS · 6.5/m
Dora#Enjoy
Aurelion Sol · Mid
2 / 8 / 6
44.4% KP
16,604
17.3% share
10,671g
230 CS · 8/m
minaponzu#JP1
Jhin · ADC
5 / 8 / 8
72.2% KP
28,495
29.7% share
13,784g
225 CS · 7.9/m
ShaZam#0059
Maokai · Support
1 / 11 / 6
38.9% KP
10,281
10.7% share
7,266g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
