Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 11 days ago
13 / 2 / 5
K / D / A
48.6%
Kill participation
1,169.5
Damage / min
14,897g
538.4 gold / min
17
12 placed · 3 cleared
255
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWonderWall#0812
Camille · Top
4 / 9 / 1
29.4% KP
14,867
22.4% share
9,801g
167 CS · 6/m
貯金大変#gimu
Fiddlesticks · Jungle
1 / 6 / 5
35.3% KP
13,839
20.8% share
9,635g
184 CS · 6.7/m
2000y#JP1
Syndra · Mid
4 / 7 / 1
29.4% KP
14,908
22.4% share
9,894g
213 CS · 7.7/m
Asuki#JP1
Kindred · ADC
4 / 5 / 3
41.2% KP
14,067
21.2% share
13,090g
227 CS · 8.2/m
flash#43960
Locke · Support
4 / 10 / 6
58.8% KP
8,770
13.2% share
8,799g
35 CS · 1.3/m
Red side
Victorykensoap#booty
Ornn · Top
3 / 4 / 18
56.8% KP
22,651
21.7% share
11,239g
174 CS · 6.3/m
Van#Ohayo
Kha'Zix · Jungle
12 / 2 / 5
45.9% KP
27,866
26.7% share
16,062g
244 CS · 8.8/m
サメ仲間#JP1
Viktor · Mid
13 / 2 / 5
48.6% KP
32,355
31% share
14,897g
255 CS · 9.2/m
早稲田大学のAD王#JP1
Zeri · ADC
1 / 3 / 6
18.9% KP
5,387
5.2% share
11,399g
204 CS · 7.4/m
ewhfjbnwehjbhewf#ewfff
Elise · Support
8 / 6 / 4
32.4% KP
16,193
15.5% share
11,913g
91 CS · 3.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
