Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Normal Draft · 11 days ago
21 / 3 / 7
K / D / A
84.8%
Kill participation
1,941.4
Damage / min
23,531g
750.6 gold / min
20
9 placed · 4 cleared
318
10.1 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataripo#JP1
Tahm Kench · Top
6 / 6 / 5
52.4% KP
27,478
24.9% share
11,667g
209 CS · 6.7/m
シスコ#4str4
Taliyah · Jungle
7 / 8 / 7
66.7% KP
31,868
28.8% share
13,633g
204 CS · 6.5/m
제드퀸#1113
Xerath · Mid
1 / 4 / 11
57.1% KP
28,633
25.9% share
10,770g
232 CS · 7.4/m
Twitch ToNxToN#TTV
Smolder · ADC
4 / 9 / 3
33.3% KP
14,498
13.1% share
11,472g
183 CS · 5.8/m
FFlaw#baaka
Alistar · Support
3 / 7 / 10
61.9% KP
8,093
7.3% share
8,630g
19 CS · 0.6/m
Red side
VictoryKaraKuri#1123
Yorick · Top
1 / 4 / 6
21.2% KP
29,498
20.2% share
11,019g
212 CS · 6.8/m
ラプラスの悪魔#東野圭吾
Hecarim · Jungle
7 / 7 / 10
51.5% KP
23,035
15.8% share
14,570g
252 CS · 8/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
3 / 3 / 13
48.5% KP
21,803
15% share
11,271g
197 CS · 6.3/m
サメ仲間#JP1
Sivir · ADC
21 / 3 / 7
84.8% KP
60,862
41.8% share
23,531g
318 CS · 10.1/m
ぺいたそっ#JP1
Nautilus · Support
1 / 4 / 16
51.5% KP
10,516
7.2% share
9,252g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
