Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 7 days ago
10 / 1 / 11
K / D / A
56.8%
Kill participation
1,261.2
Damage / min
14,503g
552.1 gold / min
25
12 placed · 5 cleared
202
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPheonix#VG45
Yone · Top
6 / 5 / 3
24.3% KP
25,420
23.5% share
12,186g
236 CS · 9/m
142857#KR9
Jayce · Jungle
6 / 3 / 15
56.8% KP
20,078
18.6% share
16,373g
275 CS · 10.5/m
Hide on bush#RIver
Sylas · Mid
11 / 5 / 8
51.4% KP
24,474
22.6% share
12,865g
160 CS · 6.1/m
サメ仲間#JP1
Viktor · ADC
10 / 1 / 11
56.8% KP
33,128
30.6% share
14,503g
202 CS · 7.7/m
Raharl#JP1
Nautilus · Support
4 / 3 / 7
29.7% KP
5,125
4.7% share
8,168g
29 CS · 1.1/m
Red side
Defeatチンパンジー#No1
Fiora · Top
1 / 8 / 3
23.5% KP
12,261
18.2% share
9,273g
189 CS · 7.2/m
HyperactiveElite#染色体十1
Lee Sin · Jungle
6 / 5 / 3
52.9% KP
14,431
21.4% share
11,375g
194 CS · 7.4/m
なお美信者#0808
Locke · Mid
4 / 10 / 2
35.3% KP
17,077
25.3% share
9,590g
191 CS · 7.3/m
SlimShady#JP11
Yunara · ADC
4 / 8 / 2
35.3% KP
18,887
28% share
13,053g
273 CS · 10.4/m
夏菜やまとの弟#Twtv
Thresh · Support
2 / 6 / 4
35.3% KP
4,722
7% share
7,193g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
