Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 282 days ago
12 / 8 / 12
K / D / A
58.5%
Kill participation
1,436.7
Damage / min
21,149g
487.3 gold / min
31
18 placed · 1 cleared
344
7.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#NA1
Gangplank · Top
17 / 12 / 11
68.3% KP
70,351
32.3% share
19,469g
239 CS · 5.5/m
ALEX HO#NA1
Rammus · Jungle
8 / 11 / 20
68.3% KP
31,525
14.5% share
16,778g
202 CS · 4.7/m
十THANOS十#GOD
Syndra · Mid
12 / 8 / 12
58.5% KP
62,351
28.6% share
21,149g
344 CS · 7.9/m
Cendi#NA1
Hwei · ADC
4 / 7 / 20
58.5% KP
43,243
19.8% share
16,995g
315 CS · 7.3/m
Clawra#1996
Rakan · Support
0 / 14 / 31
75.6% KP
10,458
4.8% share
11,331g
45 CS · 1/m
Red side
Victorywhite space#kimmy
Aatrox · Top
8 / 15 / 8
30.8% KP
38,010
17.5% share
14,382g
211 CS · 4.9/m
eXyu#000
Nidalee · Jungle
16 / 6 / 24
76.9% KP
50,777
23.4% share
22,011g
297 CS · 6.8/m
Palafoxy#CHOMP
Mel · Mid
16 / 6 / 16
61.5% KP
42,361
19.5% share
20,455g
308 CS · 7.1/m
chimneychimney#NA1
Ezreal · ADC
11 / 3 / 20
59.6% KP
69,085
31.8% share
23,155g
339 CS · 7.8/m
Qube#NA1
Maokai · Support
1 / 12 / 26
51.9% KP
16,999
7.8% share
11,415g
47 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
