Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 282 days ago
13 / 2 / 12
K / D / A
69.4%
Kill participation
1,295.9
Damage / min
12,911g
580.7 gold / min
23
14 placed · 1 cleared
191
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatboy kisser 69#asdf
Gangplank · Top
5 / 4 / 2
70% KP
27,120
33.6% share
10,672g
190 CS · 8.5/m
Sushi#Anago
Jayce · Jungle
2 / 8 / 3
50% KP
14,107
17.5% share
8,821g
151 CS · 6.8/m
SteelCityWarrior#NA1
Pantheon · Mid
1 / 6 / 6
70% KP
14,821
18.4% share
7,229g
173 CS · 7.8/m
MrTerror2#NA1
Karthus · ADC
2 / 8 / 3
50% KP
16,573
20.5% share
8,441g
179 CS · 8.1/m
Qube#NA1
Maokai · Support
0 / 10 / 3
30% KP
8,108
10% share
4,995g
34 CS · 1.5/m
Red side
VictoryHardrain#Galio
Sejuani · Top
3 / 4 / 5
22.2% KP
12,279
14.9% share
9,083g
197 CS · 8.9/m
Permanent pain#kev
Zac · Jungle
3 / 3 / 10
36.1% KP
11,744
14.3% share
9,391g
148 CS · 6.7/m
十THANOS十#GOD
Katarina · Mid
13 / 2 / 12
69.4% KP
28,813
35.1% share
12,911g
191 CS · 8.6/m
Le ptit canard#QC1
Tristana · ADC
14 / 0 / 11
69.4% KP
25,425
30.9% share
17,462g
257 CS · 11.6/m
Bitter#NA1
Soraka · Support
3 / 1 / 20
63.9% KP
3,902
4.7% share
8,075g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
