Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 282 days ago
3 / 5 / 4
K / D / A
26.9%
Kill participation
895.8
Damage / min
12,002g
406.6 gold / min
24
15 placed · 2 cleared
293
9.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiraffe Hugs#NA1
Aurora · Top
12 / 8 / 4
53.3% KP
26,297
26% share
13,835g
210 CS · 7.1/m
Skitty#300
Lee Sin · Jungle
6 / 4 / 8
46.7% KP
18,192
18% share
13,262g
203 CS · 6.9/m
RobbyBob#NA1
Ryze · Mid
6 / 2 / 1
23.3% KP
21,721
21.5% share
12,373g
296 CS · 10/m
Sanchovies#NA2
Sivir · ADC
0 / 7 / 14
46.7% KP
23,704
23.4% share
12,612g
250 CS · 8.5/m
Handholder#Sloot
Karma · Support
6 / 5 / 16
73.3% KP
11,304
11.2% share
9,504g
27 CS · 0.9/m
Red side
VictoryAirflash#NA1
Wukong · Top
3 / 5 / 8
42.3% KP
16,012
16.9% share
11,922g
228 CS · 7.7/m
Nikkone#NA1
Kha'Zix · Jungle
9 / 3 / 9
69.2% KP
19,827
21% share
14,374g
196 CS · 6.6/m
十THANOS十#GOD
Cassiopeia · Mid
3 / 5 / 4
26.9% KP
26,441
27.9% share
12,002g
293 CS · 9.9/m
MechanicalPlayer#J D
Varus · ADC
11 / 8 / 3
53.8% KP
25,320
26.8% share
18,000g
271 CS · 9.2/m
duoking1#Talia
Alistar · Support
0 / 9 / 16
61.5% KP
7,023
7.4% share
8,592g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
