Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 279 days ago
10 / 1 / 11
K / D / A
50%
Kill participation
1,118.3
Damage / min
13,664g
505.1 gold / min
30
11 placed · 5 cleared
248
9.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytahe#nid
Nidalee · Top
10 / 3 / 6
38.1% KP
24,103
21.9% share
12,941g
200 CS · 7.4/m
jaded#PHL
Jarvan IV · Jungle
8 / 5 / 15
54.8% KP
21,922
20% share
13,846g
222 CS · 8.2/m
十THANOS十#GOD
Anivia · Mid
10 / 1 / 11
50% KP
30,251
27.5% share
13,664g
248 CS · 9.2/m
FREE PALESTINE#humzh
Draven · ADC
10 / 2 / 7
40.5% KP
27,156
24.7% share
17,754g
264 CS · 9.8/m
old ways#anm
Soraka · Support
4 / 1 / 19
54.8% KP
6,394
5.8% share
8,630g
22 CS · 0.8/m
Red side
Defeatnkight8#1111
Ryze · Top
3 / 12 / 4
58.3% KP
23,078
25.4% share
9,402g
190 CS · 7/m
snrb#bst
Zed · Jungle
3 / 12 / 2
41.7% KP
17,972
19.8% share
10,902g
161 CS · 6/m
CLOUD9 APA#FIGHT
Azir · Mid
1 / 8 / 1
16.7% KP
20,785
22.9% share
10,804g
269 CS · 9.9/m
Doublelift#NA01
Jinx · ADC
5 / 5 / 2
58.3% KP
23,809
26.3% share
15,412g
296 CS · 10.9/m
Breezyyy#NA1
Thresh · Support
0 / 5 / 6
50% KP
5,040
5.6% share
6,668g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
