Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 278 days ago
3 / 10 / 14
K / D / A
58.6%
Kill participation
463.3
Damage / min
8,870g
301.4 gold / min
65
23 placed · 3 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite space#kimmy
Rumble · Top
10 / 8 / 8
62.1% KP
41,426
34.5% share
13,960g
167 CS · 5.7/m
ScrubNoob#Toji
Rengar · Jungle
13 / 8 / 4
58.6% KP
32,771
27.3% share
15,847g
231 CS · 7.8/m
DEVILMAN#1v9
Akali · Mid
2 / 5 / 7
31% KP
13,824
11.5% share
10,344g
207 CS · 7/m
feetlicker64#ーωー
Jinx · ADC
1 / 10 / 10
37.9% KP
18,388
15.3% share
12,739g
231 CS · 7.8/m
十THANOS十#GOD
Blitzcrank · Support
3 / 10 / 14
58.6% KP
13,635
11.4% share
8,870g
23 CS · 0.8/m
Red side
VictoryDenathor#NA1
Ambessa · Top
11 / 9 / 8
46.3% KP
30,537
24.6% share
14,593g
180 CS · 6.1/m
Dantes#Laura
Zaahen · Jungle
13 / 3 / 15
68.3% KP
31,189
25.2% share
14,304g
164 CS · 5.6/m
FREE PALESTINE#humzh
Draven · Mid
9 / 6 / 7
39% KP
27,565
22.2% share
14,960g
239 CS · 8.1/m
Cupic#Hwei
Seraphine · ADC
4 / 6 / 19
56.1% KP
22,615
18.2% share
13,581g
222 CS · 7.5/m
Yozu#Lux
Lux · Support
4 / 5 / 23
65.9% KP
12,105
9.8% share
9,493g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
