Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 278 days ago
6 / 10 / 9
K / D / A
50%
Kill participation
1,453.3
Damage / min
16,296g
451.2 gold / min
40
13 placed · 5 cleared
252
7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat十THANOS十#GOD
Teemo · Top
6 / 10 / 9
50% KP
52,488
33.6% share
16,296g
252 CS · 7/m
Dantes#Laura
Zaahen · Jungle
5 / 6 / 14
63.3% KP
19,446
12.4% share
13,216g
195 CS · 5.4/m
SReven#NA1
Ryze · Mid
4 / 7 / 17
70% KP
36,549
23.4% share
14,053g
264 CS · 7.3/m
FREE PALESTINE#humzh
Draven · ADC
8 / 6 / 9
56.7% KP
33,648
21.5% share
21,248g
315 CS · 8.7/m
dontdothat#coach
Pyke · Support
7 / 11 / 10
56.7% KP
14,237
9.1% share
12,347g
37 CS · 1/m
Red side
VictoryDRPEPPERBACKSHOT#我爱我的狗
Lee Sin · Top
15 / 4 / 11
65% KP
37,148
27.6% share
19,306g
280 CS · 7.8/m
Acerola Orion#LATAM
Hecarim · Jungle
13 / 7 / 13
65% KP
37,764
28.1% share
18,024g
309 CS · 8.6/m
Defstruction#Jahha
Corki · Mid
7 / 6 / 10
42.5% KP
30,226
22.5% share
18,288g
320 CS · 8.9/m
Virtuosa#arkni
Seraphine · ADC
3 / 8 / 18
52.5% KP
16,678
12.4% share
13,478g
212 CS · 5.9/m
sky#siren
Nautilus · Support
2 / 5 / 25
67.5% KP
12,641
9.4% share
11,232g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
