Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 278 days ago
12 / 5 / 5
K / D / A
70.8%
Kill participation
1,182.4
Damage / min
13,442g
428.1 gold / min
37
11 placed · 8 cleared
238
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnotgoodenough#1048
Ambessa · Top
3 / 7 / 9
50% KP
34,154
24.2% share
11,471g
233 CS · 7.4/m
relativecontrol#NA2
Zac · Jungle
6 / 5 / 5
45.8% KP
24,928
17.7% share
13,712g
264 CS · 8.4/m
十THANOS十#GOD
Anivia · Mid
12 / 5 / 5
70.8% KP
37,126
26.3% share
13,442g
238 CS · 7.6/m
Pineapple13#PINA
Jhin · ADC
3 / 10 / 6
37.5% KP
29,517
20.9% share
11,960g
230 CS · 7.3/m
MageBot#SCALE
Nami · Support
0 / 9 / 16
66.7% KP
15,443
10.9% share
8,232g
28 CS · 0.9/m
Red side
VictoryCendi#NA1
Renekton · Top
3 / 2 / 10
36.1% KP
20,367
13.4% share
12,594g
259 CS · 8.2/m
OkiOppai#Legit
Nunu & Willump · Jungle
2 / 7 / 21
63.9% KP
20,731
13.7% share
12,930g
227 CS · 7.2/m
Quantum#uwu
Akali · Mid
9 / 3 / 9
50% KP
25,338
16.7% share
12,874g
232 CS · 7.4/m
Daption#TwTv
Smolder · ADC
19 / 3 / 13
88.9% KP
74,713
49.3% share
22,841g
283 CS · 9/m
AatroxRuns#3779
Alistar · Support
3 / 9 / 17
55.6% KP
10,403
6.9% share
9,473g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
