Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 276 days ago
6 / 6 / 13
K / D / A
44.2%
Kill participation
489.8
Damage / min
10,774g
332.7 gold / min
141
52 placed · 20 cleared
35
1.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPrincess Onyx#Krug
Kled · Top
8 / 7 / 14
51.2% KP
28,076
21.4% share
15,216g
218 CS · 6.7/m
PinkWard#Krug
Shaco · Jungle
9 / 1 / 15
55.8% KP
25,366
19.3% share
14,856g
229 CS · 7.1/m
eros#agony
Akali · Mid
9 / 5 / 8
39.5% KP
22,559
17.2% share
12,115g
187 CS · 5.8/m
Nightstar x Lia#CN1
Corki · ADC
11 / 6 / 8
44.2% KP
39,614
30.1% share
19,253g
352 CS · 10.9/m
十THANOS十#GOD
Elise · Support
6 / 6 / 13
44.2% KP
15,861
12.1% share
10,774g
35 CS · 1.1/m
Red side
DefeatTFBlade#122
Jax · Top
4 / 11 / 3
28% KP
29,923
25.4% share
11,994g
218 CS · 6.7/m
Dantes#Laura
Hecarim · Jungle
4 / 5 / 9
52% KP
18,081
15.4% share
13,114g
199 CS · 6.1/m
ShadowThrash#NA1
Smolder · Mid
6 / 7 / 2
32% KP
34,488
29.3% share
13,271g
261 CS · 8.1/m
SiempreUTP#Ayuda
Varus · ADC
6 / 10 / 6
48% KP
27,236
23.1% share
14,550g
233 CS · 7.2/m
Donkey Hawaii#NA1
Lulu · Support
5 / 10 / 11
64% KP
8,032
6.8% share
9,687g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
