Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 271 days ago
8 / 8 / 16
K / D / A
55.8%
Kill participation
1,083.1
Damage / min
14,162g
435.8 gold / min
27
2 placed · 8 cleared
207
6.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAllarrice#NA1
K'Sante · Top
6 / 4 / 15
48.8% KP
47,055
23.4% share
12,639g
207 CS · 6.4/m
your waifu bf#YWBF
Jayce · Jungle
14 / 3 / 16
69.8% KP
60,138
29.9% share
17,748g
239 CS · 7.4/m
十THANOS十#GOD
Fizz · Mid
8 / 8 / 16
55.8% KP
35,201
17.5% share
14,162g
207 CS · 6.4/m
hestia kim#mocha
Lux · ADC
10 / 2 / 19
67.4% KP
45,114
22.4% share
15,630g
229 CS · 7/m
God Of Low Elo#ZZZ
Karma · Support
5 / 2 / 28
76.7% KP
13,957
6.9% share
10,740g
22 CS · 0.7/m
Red side
Defeatkeniki#gato
Dr. Mundo · Top
5 / 10 / 5
52.6% KP
28,993
29.1% share
12,768g
177 CS · 5.4/m
ftdsag#NA69
Nunu & Willump · Jungle
5 / 6 / 10
78.9% KP
15,958
16% share
13,122g
218 CS · 6.7/m
rank mogger#usiex
Zed · Mid
4 / 9 / 4
42.1% KP
22,163
22.2% share
10,668g
178 CS · 5.5/m
Diamond#Ekip
Syndra · ADC
4 / 7 / 5
47.4% KP
23,816
23.9% share
14,574g
252 CS · 7.8/m
dios#reze
Sona · Support
1 / 11 / 13
73.7% KP
8,863
8.9% share
9,218g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
