Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 270 days ago
4 / 11 / 8
K / D / A
44.4%
Kill participation
1,001
Damage / min
18,247g
514.2 gold / min
30
13 placed · 5 cleared
318
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJbear#2005
Darius · Top
6 / 5 / 3
36% KP
18,069
16.9% share
14,212g
249 CS · 7/m
PRIDE#USAMA
Lee Sin · Jungle
6 / 7 / 8
56% KP
16,085
15.1% share
13,928g
233 CS · 6.6/m
Trisend3#NA1
Ahri · Mid
4 / 6 / 8
48% KP
25,678
24% share
14,194g
290 CS · 8.2/m
Matty#0007
Ezreal · ADC
8 / 3 / 7
60% KP
37,362
35% share
16,716g
315 CS · 8.9/m
EGIRLSMSGMEPLS#NA1
Karma · Support
1 / 6 / 17
72% KP
9,647
9% share
9,310g
31 CS · 0.9/m
Red side
VictorySoloRenektonOnly#SRO
Renekton · Top
6 / 3 / 6
44.4% KP
23,600
19% share
14,716g
273 CS · 7.7/m
Spawn Camping#NA1
Zyra · Jungle
6 / 0 / 6
44.4% KP
23,557
19% share
17,262g
334 CS · 9.4/m
AwesomeSebyMan#69420
Qiyana · Mid
9 / 8 / 8
63% KP
32,684
26.3% share
15,340g
244 CS · 6.9/m
十THANOS十#GOD
Lucian · ADC
4 / 11 / 8
44.4% KP
35,520
28.6% share
18,247g
318 CS · 9/m
Ttesda#NA1
Nami · Support
2 / 3 / 17
70.4% KP
8,849
7.1% share
11,407g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
