Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 269 days ago
11 / 7 / 16
K / D / A
60%
Kill participation
996.3
Damage / min
15,555g
457.9 gold / min
30
1 placed · 10 cleared
238
7 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJgeno20#000
Garen · Top
4 / 8 / 7
37.9% KP
36,131
26.2% share
13,856g
231 CS · 6.8/m
往事总在回忆时被赋予意义#CN1
Taliyah · Jungle
16 / 9 / 8
82.8% KP
48,790
35.3% share
22,363g
267 CS · 7.9/m
心痛无医#遛鸭战神
Varus · Mid
3 / 10 / 11
48.3% KP
20,716
15% share
12,343g
204 CS · 6/m
Inari#xTV
Lux · ADC
4 / 9 / 9
44.8% KP
24,285
17.6% share
14,811g
216 CS · 6.4/m
Michael Teriyaki#牛 奶
Rell · Support
2 / 9 / 11
44.8% KP
8,126
5.9% share
9,692g
36 CS · 1.1/m
Red side
Victoryبطيخة#1111
Zaahen · Top
8 / 7 / 3
24.4% KP
23,305
18.4% share
13,115g
212 CS · 6.2/m
Burento#123
Fiddlesticks · Jungle
14 / 4 / 9
51.1% KP
25,660
20.3% share
15,863g
203 CS · 6/m
十THANOS十#GOD
Fizz · Mid
11 / 7 / 16
60% KP
33,842
26.7% share
15,555g
238 CS · 7/m
Burento#NA1
Yone · ADC
10 / 6 / 10
44.4% KP
29,714
23.5% share
17,389g
291 CS · 8.6/m
Memories#YYC
Bard · Support
2 / 5 / 26
62.2% KP
14,055
11.1% share
11,888g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
