Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 269 days ago
1 / 7 / 5
K / D / A
24%
Kill participation
609.6
Damage / min
11,524g
356.4 gold / min
31
14 placed · 4 cleared
249
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZ5 Keii#606
Jax · Top
1 / 5 / 6
28% KP
27,088
25% share
13,146g
245 CS · 7.6/m
supershyshy#最后一舞
Lee Sin · Jungle
13 / 5 / 4
68% KP
30,941
28.5% share
16,476g
224 CS · 6.9/m
十THANOS十#GOD
Brand · Mid
1 / 7 / 5
24% KP
19,712
18.2% share
11,524g
249 CS · 7.7/m
Zven#S16XD
Lucian · ADC
4 / 11 / 5
36% KP
24,948
23% share
16,000g
276 CS · 8.5/m
Rows#Low
Taric · Support
6 / 11 / 11
68% KP
5,721
5.3% share
10,708g
40 CS · 1.2/m
Red side
VictoryKid Ink#NA2
Riven · Top
10 / 6 / 4
35.9% KP
28,704
20.6% share
13,742g
250 CS · 7.7/m
Will#NA12
Jayce · Jungle
11 / 5 / 20
79.5% KP
35,435
25.4% share
17,277g
260 CS · 8/m
Pobelter#NA1
Ryze · Mid
8 / 4 / 15
59% KP
33,058
23.7% share
15,619g
289 CS · 8.9/m
chuckyy#GS25
Jhin · ADC
9 / 4 / 17
66.7% KP
29,491
21.2% share
17,703g
279 CS · 8.6/m
Werry#NA1
Bard · Support
1 / 6 / 24
64.1% KP
12,600
9% share
9,331g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
