Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 267 days ago
5 / 7 / 3
K / D / A
50%
Kill participation
528.4
Damage / min
11,188g
457.3 gold / min
25
3 placed · 0 cleared
164
6.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybrabro#bbbbb
Varus · Top
10 / 2 / 2
35.3% KP
24,371
25.5% share
11,342g
184 CS · 7.5/m
trdblaster#bbre
Kha'Zix · Jungle
6 / 5 / 10
47.1% KP
16,900
17.7% share
12,102g
153 CS · 6.3/m
duokebei#2727
Syndra · Mid
9 / 2 / 4
38.2% KP
19,965
20.9% share
12,175g
215 CS · 8.8/m
ーーーーーーーーーーーーーーーー#ecchi
Yunara · ADC
6 / 6 / 13
55.9% KP
26,523
27.8% share
13,369g
175 CS · 7.2/m
AllPro#Senna
Janna · Support
3 / 1 / 18
61.8% KP
7,721
8.1% share
8,369g
19 CS · 0.8/m
Red side
Defeatnotgoodenough#1048
Naafiri · Top
3 / 11 / 3
37.5% KP
18,234
27.9% share
9,083g
143 CS · 5.8/m
十THANOS十#GOD
Master Yi · Jungle
5 / 7 / 3
50% KP
12,929
19.8% share
11,188g
164 CS · 6.7/m
nico#scr11
Kayle · Mid
4 / 2 / 6
62.5% KP
15,755
24.1% share
11,434g
248 CS · 10.1/m
Mouse#MM12
Aphelios · ADC
3 / 9 / 4
43.8% KP
13,723
21% share
10,532g
182 CS · 7.4/m
LULU WINTRADE#LULU
Lulu · Support
1 / 5 / 6
43.8% KP
4,737
7.2% share
6,624g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
