Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 265 days ago
1 / 6 / 6
K / D / A
25%
Kill participation
1,247.1
Damage / min
14,300g
464.3 gold / min
34
13 placed · 2 cleared
318
10.3 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhite space#kimmy
Akali · Top
11 / 2 / 3
50% KP
25,008
17.7% share
14,521g
255 CS · 8.3/m
Shimmer#NA1
Jayce · Jungle
11 / 5 / 10
75% KP
45,264
32.1% share
16,761g
243 CS · 7.9/m
十THANOS十#GOD
Azir · Mid
1 / 6 / 6
25% KP
38,411
27.2% share
14,300g
318 CS · 10.3/m
Sensational#Art
Seraphine · ADC
4 / 4 / 12
57.1% KP
21,175
15% share
13,427g
243 CS · 7.9/m
TymMio#DaHoe
Nami · Support
1 / 5 / 17
64.3% KP
11,164
7.9% share
9,128g
21 CS · 0.7/m
Red side
DefeatZacian#Fox
Galio · Top
2 / 7 / 8
45.5% KP
18,753
19.2% share
9,572g
180 CS · 5.8/m
April Showers#NA1
Rumble · Jungle
4 / 3 / 4
36.4% KP
18,692
19.1% share
11,768g
220 CS · 7.1/m
Game Director#CN99
Nasus · Mid
5 / 4 / 7
54.5% KP
25,358
25.9% share
13,936g
225 CS · 7.3/m
Vicarius#7o7
Caitlyn · ADC
6 / 6 / 3
40.9% KP
19,679
20.1% share
13,875g
236 CS · 7.7/m
Jameeb#NA1
Karma · Support
5 / 8 / 11
72.7% KP
15,258
15.6% share
9,490g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
