Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 264 days ago
7 / 11 / 11
K / D / A
45%
Kill participation
821.9
Damage / min
16,093g
453.8 gold / min
14
10 placed · 2 cleared
325
9.2 CS / min
Objective control
3
Dragons
3
Baron
13
Towers
7
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryarbrioo#ttv
Rumble · Top
6 / 11 / 9
27.8% KP
32,721
16.8% share
13,716g
180 CS · 5.1/m
Will#NA12
Viego · Jungle
25 / 4 / 5
55.6% KP
42,991
22% share
22,790g
276 CS · 7.8/m
Ablazeolive#NA1
Ryze · Mid
8 / 6 / 13
38.9% KP
40,697
20.9% share
17,683g
303 CS · 8.5/m
InoriB#2005
Draven · ADC
14 / 9 / 13
50% KP
66,063
33.9% share
25,147g
320 CS · 9/m
Horder#Chris
Nautilus · Support
1 / 10 / 24
46.3% KP
12,598
6.5% share
11,617g
33 CS · 0.9/m
Red side
DefeatSolarbacca#NA1
Gangplank · Top
10 / 14 / 11
52.5% KP
39,483
25.2% share
16,347g
216 CS · 6.1/m
streamer mode#anon
Sylas · Jungle
9 / 12 / 10
47.5% KP
25,577
16.3% share
16,382g
235 CS · 6.6/m
十THANOS十#GOD
Anivia · Mid
7 / 11 / 11
45% KP
29,149
18.6% share
16,093g
325 CS · 9.2/m
jimmykoi#one
Brand · ADC
12 / 10 / 13
62.5% KP
47,386
30.2% share
20,755g
293 CS · 8.3/m
haeun#viora
Nami · Support
2 / 7 / 28
75% KP
15,268
9.7% share
11,207g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
