Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 264 days ago
5 / 7 / 7
K / D / A
52.2%
Kill participation
686.3
Damage / min
13,770g
436.2 gold / min
30
15 placed · 3 cleared
263
8.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolarbacca#NA1
Gangplank · Top
6 / 4 / 16
59.5% KP
42,929
28% share
16,927g
261 CS · 8.3/m
streamer mode#anon
Jayce · Jungle
7 / 6 / 13
54.1% KP
31,476
20.5% share
15,680g
240 CS · 7.6/m
Eliass#NA1
Malzahar · Mid
2 / 2 / 13
40.5% KP
24,819
16.2% share
14,351g
280 CS · 8.9/m
Nightstar x Lia#CN1
Twitch · ADC
22 / 6 / 8
81.1% KP
44,995
29.3% share
19,043g
234 CS · 7.4/m
bountyxd#777
Blitzcrank · Support
0 / 5 / 21
56.8% KP
9,326
6.1% share
8,633g
25 CS · 0.8/m
Red side
DefeatAatREuS#Sante
K'Sante · Top
6 / 7 / 7
56.5% KP
21,341
28% share
13,340g
193 CS · 6.1/m
Dantes#Laura
Hecarim · Jungle
6 / 5 / 7
56.5% KP
12,757
16.8% share
12,889g
226 CS · 7.2/m
十THANOS十#GOD
Aurelion Sol · Mid
5 / 7 / 7
52.2% KP
21,663
28.4% share
13,770g
263 CS · 8.3/m
jimmykoi#one
Seraphine · ADC
4 / 10 / 9
56.5% KP
12,356
16.2% share
12,698g
209 CS · 6.6/m
haeun#viora
Sona · Support
2 / 8 / 14
69.6% KP
8,028
10.5% share
9,119g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
