Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 263 days ago
5 / 4 / 9
K / D / A
60.9%
Kill participation
1,230
Damage / min
14,390g
446.7 gold / min
38
16 placed · 3 cleared
284
8.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Gangplank · Top
5 / 8 / 2
30.4% KP
35,516
27.3% share
12,954g
252 CS · 7.8/m
Arch#Fly
Jarvan IV · Jungle
1 / 5 / 12
56.5% KP
12,164
9.4% share
11,714g
219 CS · 6.8/m
十THANOS十#GOD
Zoe · Mid
5 / 4 / 9
60.9% KP
39,625
30.5% share
14,390g
284 CS · 8.8/m
Dun#NA1
Ziggs · ADC
4 / 5 / 9
56.5% KP
24,671
19% share
13,866g
276 CS · 8.6/m
YoojungHukiriLee#NA1
Pantheon · Support
8 / 7 / 7
65.2% KP
18,031
13.9% share
10,635g
40 CS · 1.2/m
Red side
Victoryurmomni#papa
Renekton · Top
6 / 3 / 11
58.6% KP
20,657
21.8% share
14,523g
246 CS · 7.6/m
Mahiru Shiina#LCS
Naafiri · Jungle
13 / 2 / 10
79.3% KP
25,680
27.1% share
17,940g
250 CS · 7.8/m
八荒战神#陈平安
Sylas · Mid
3 / 10 / 13
55.2% KP
23,346
24.7% share
12,301g
210 CS · 6.5/m
Ethiridis#NA1
Yunara · ADC
6 / 2 / 8
48.3% KP
17,700
18.7% share
17,708g
319 CS · 9.9/m
Country Mouse24#NA2
Nautilus · Support
1 / 6 / 17
62.1% KP
7,216
7.6% share
9,476g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
