Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 257 days ago
8 / 7 / 9
K / D / A
63%
Kill participation
912.5
Damage / min
14,864g
466.9 gold / min
22
12 placed · 2 cleared
280
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAdrian Riven#SF6
Riven · Top
8 / 3 / 3
40.7% KP
15,162
15.5% share
14,645g
227 CS · 7.1/m
Meow yz#NA1
Rumble · Jungle
7 / 11 / 13
74.1% KP
23,286
23.8% share
13,037g
200 CS · 6.3/m
十THANOS十#GOD
Gangplank · Mid
8 / 7 / 9
63% KP
29,048
29.7% share
14,864g
280 CS · 8.8/m
2wfrevdxsc#NA1
Jinx · ADC
3 / 7 / 9
44.4% KP
17,038
17.4% share
14,547g
285 CS · 9/m
love#kirdy
Nidalee · Support
1 / 6 / 19
74.1% KP
13,349
13.6% share
8,930g
28 CS · 0.9/m
Red side
VictoryTF Blade#133
Kennen · Top
11 / 2 / 11
64.7% KP
43,171
37% share
19,085g
293 CS · 9.2/m
vxwhbsy#NA1
Ivern · Jungle
1 / 3 / 24
73.5% KP
7,133
6.1% share
13,041g
198 CS · 6.2/m
Doxa#BTC
Yone · Mid
8 / 8 / 1
26.5% KP
22,945
19.7% share
13,879g
274 CS · 8.6/m
TheSlamboy#GOAT
Aphelios · ADC
10 / 8 / 11
61.8% KP
31,920
27.4% share
17,178g
259 CS · 8.1/m
WhyDoPeopleFeed#NA1
Rell · Support
4 / 6 / 19
67.6% KP
11,464
9.8% share
10,298g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
