Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 247 days ago
1 / 4 / 15
K / D / A
61.5%
Kill participation
593.1
Damage / min
10,974g
323.7 gold / min
128
53 placed · 19 cleared
87
2.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchristian dior#194
Ambessa · Top
1 / 6 / 2
11.5% KP
15,838
12.1% share
10,733g
247 CS · 7.3/m
LoveAndHappiness#Kayla
Rek'Sai · Jungle
7 / 8 / 7
53.8% KP
24,327
18.6% share
13,442g
201 CS · 5.9/m
Tac#NA2
Hwei · Mid
9 / 6 / 10
73.1% KP
39,559
30.3% share
15,740g
298 CS · 8.8/m
Rimuru#eto
Draven · ADC
8 / 7 / 6
53.8% KP
30,760
23.6% share
16,429g
286 CS · 8.4/m
十THANOS十#GOD
Anivia · Support
1 / 4 / 15
61.5% KP
20,107
15.4% share
10,974g
87 CS · 2.6/m
Red side
VictoryDieUnderMyAxe#NA1
Renekton · Top
15 / 4 / 5
64.5% KP
44,298
32.8% share
19,723g
328 CS · 9.7/m
SCARY DEATH MAN#NA1
Graves · Jungle
7 / 3 / 13
64.5% KP
31,777
23.5% share
18,803g
323 CS · 9.5/m
Greekgodx#ttv
Taliyah · Mid
5 / 6 / 12
54.8% KP
25,493
18.9% share
13,090g
253 CS · 7.5/m
July 1st#CN1
Ashe · ADC
3 / 7 / 14
54.8% KP
25,732
19% share
12,936g
221 CS · 6.5/m
Jaye#000
Thresh · Support
1 / 6 / 20
67.7% KP
7,802
5.8% share
10,117g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
