Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 197 days ago
18 / 4 / 6
K / D / A
77.4%
Kill participation
1,234
Damage / min
16,750g
555.2 gold / min
29
7 placed · 5 cleared
252
8.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoToT#42069
Malphite · Top
1 / 4 / 7
25.8% KP
11,593
10.1% share
10,934g
241 CS · 8/m
kbt#RED40
Qiyana · Jungle
1 / 4 / 12
41.9% KP
15,220
13.3% share
12,241g
235 CS · 7.8/m
十THANOS十#GOD
Katarina · Mid
18 / 4 / 6
77.4% KP
37,225
32.5% share
16,750g
252 CS · 8.4/m
Am tham ben em#NA123
Neeko · ADC
4 / 3 / 14
58.1% KP
19,446
17% share
13,224g
230 CS · 7.6/m
zscore#2200
Senna · Support
7 / 4 / 13
64.5% KP
31,041
27.1% share
11,959g
63 CS · 2.1/m
Red side
DefeatBetaTwinz#NA1
Sion · Top
0 / 3 / 4
21.1% KP
12,152
16% share
12,183g
256 CS · 8.5/m
relativecontrol#NA2
Zac · Jungle
8 / 3 / 6
73.7% KP
17,926
23.6% share
13,520g
208 CS · 6.9/m
Afflictive#藍月なくる
Akshan · Mid
6 / 9 / 5
57.9% KP
20,568
27.1% share
10,923g
183 CS · 6.1/m
BEST POUTlNE QC#NA1
Sivir · ADC
5 / 5 / 5
52.6% KP
19,919
26.2% share
14,388g
283 CS · 9.4/m
TeemTeem#Team
Nautilus · Support
0 / 11 / 6
31.6% KP
5,445
7.2% share
6,826g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
