Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 81 days ago
8 / 4 / 8
K / D / A
47.1%
Kill participation
1,083.3
Damage / min
13,286g
534.6 gold / min
26
12 placed · 1 cleared
218
8.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAcheron#WTL
Mordekaiser · Top
4 / 2 / 4
23.5% KP
9,555
11.2% share
10,521g
185 CS · 7.4/m
WhiteLion#4587
Nunu & Willump · Jungle
5 / 2 / 8
38.2% KP
9,883
11.6% share
11,738g
214 CS · 8.6/m
十THANOS十#GOD
Syndra · Mid
8 / 4 / 8
47.1% KP
26,920
31.6% share
13,286g
218 CS · 8.8/m
MooseD1#moose
Lucian · ADC
16 / 0 / 4
58.8% KP
29,673
34.8% share
15,222g
215 CS · 8.7/m
Walter White#W W
Thresh · Support
1 / 1 / 19
58.8% KP
9,156
10.7% share
7,630g
20 CS · 0.8/m
Red side
DefeatShacocaine#OTPx
Shaco · Top
0 / 7 / 3
33.3% KP
11,472
17.8% share
6,346g
119 CS · 4.8/m
BrimSober#1234
Ivern · Jungle
3 / 6 / 5
88.9% KP
9,270
14.4% share
8,917g
115 CS · 4.6/m
eXcIU7sJeCsZU53F#NA1
Kassadin · Mid
6 / 3 / 2
88.9% KP
20,440
31.7% share
11,706g
221 CS · 8.9/m
ExpelledSoul#NAMAX
Caitlyn · ADC
0 / 9 / 1
11.1% KP
11,236
17.4% share
8,672g
170 CS · 6.8/m
Letsap#MATA
Sona · Support
0 / 9 / 5
55.6% KP
11,996
18.6% share
5,794g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
