Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 57 days ago
8 / 9 / 6
K / D / A
60.9%
Kill participation
1,233.5
Damage / min
13,093g
460.2 gold / min
20
9 placed · 3 cleared
208
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSavageCabb#NA1
Hwei · Top
2 / 7 / 2
17.4% KP
28,535
25% share
9,473g
213 CS · 7.5/m
Chimingfitz#30209
Volibear · Jungle
6 / 8 / 11
73.9% KP
17,743
15.5% share
12,893g
171 CS · 6/m
十THANOS十#GOD
Smolder · Mid
8 / 9 / 6
60.9% KP
35,092
30.8% share
13,093g
208 CS · 7.3/m
PoroBelter#7187
Anivia · ADC
7 / 12 / 7
60.9% KP
21,083
18.5% share
12,114g
152 CS · 5.3/m
KatanaInTheHat#NA1
Nautilus · Support
0 / 10 / 10
43.5% KP
11,662
10.2% share
7,605g
22 CS · 0.8/m
Red side
VictoryScruffy#panda
Aatrox · Top
7 / 0 / 5
26.1% KP
24,598
16.7% share
12,437g
209 CS · 7.3/m
SkoodleMoose#NA1
Heimerdinger · Jungle
10 / 4 / 13
50% KP
26,109
17.7% share
14,235g
226 CS · 7.9/m
Bunu#ad4a
Syndra · Mid
6 / 6 / 13
41.3% KP
30,229
20.5% share
12,050g
188 CS · 6.6/m
Prefexx#NA1
Lucian · ADC
19 / 8 / 6
54.3% KP
53,225
36.1% share
17,069g
204 CS · 7.2/m
gofer#hue
Thresh · Support
4 / 5 / 23
58.7% KP
13,389
9.1% share
10,847g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
