Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 57 days ago
11 / 10 / 5
K / D / A
57.1%
Kill participation
1,063.8
Damage / min
22,081g
653.9 gold / min
30
10 placed · 7 cleared
355
10.5 CS / min
Objective control
3
Dragons
2
Baron
14
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychunli#5385
Irelia · Top
11 / 8 / 10
36.2% KP
35,388
18.5% share
15,500g
226 CS · 6.7/m
Boar#SKI
Lee Sin · Jungle
21 / 4 / 16
63.8% KP
52,214
27.3% share
19,404g
230 CS · 6.8/m
CowsGoMoo#Cow
Zoe · Mid
8 / 8 / 13
36.2% KP
35,471
18.5% share
13,130g
209 CS · 6.2/m
PRIMORDIAL BUST#187
Veigar · ADC
14 / 4 / 14
48.3% KP
38,388
20.1% share
18,824g
248 CS · 7.3/m
JunySanchez#COL
Lux · Support
4 / 4 / 27
53.4% KP
29,768
15.6% share
11,901g
74 CS · 2.2/m
Red side
DefeatZhadox#King
Camille · Top
9 / 16 / 8
60.7% KP
23,770
19.7% share
14,169g
163 CS · 4.8/m
Deker#001
Xin Zhao · Jungle
1 / 15 / 10
39.3% KP
21,284
17.6% share
12,244g
197 CS · 5.8/m
not badd#NA1
Nasus · Mid
6 / 7 / 8
50% KP
24,467
20.3% share
15,568g
238 CS · 7/m
十THANOS十#GOD
Kalista · ADC
11 / 10 / 5
57.1% KP
35,922
29.8% share
22,081g
355 CS · 10.5/m
Garlicbread#1263
Sona · Support
1 / 11 / 15
57.1% KP
15,263
12.6% share
9,916g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
