Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 57 days ago
5 / 15 / 2
K / D / A
31.8%
Kill participation
1,114.4
Damage / min
10,141g
346.7 gold / min
14
5 placed · 2 cleared
169
5.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaceMC#NA1
Jayce · Top
5 / 3 / 5
45.5% KP
32,924
24.5% share
12,634g
216 CS · 7.4/m
cocalyw#NA1
Zac · Jungle
4 / 4 / 6
45.5% KP
22,785
16.9% share
11,656g
195 CS · 6.7/m
十THANOS十#GOD
Sylas · Mid
5 / 15 / 2
31.8% KP
32,596
24.2% share
10,141g
169 CS · 5.8/m
mydogsnotalive#NA1
Tahm Kench · ADC
3 / 9 / 1
18.2% KP
19,639
14.6% share
10,753g
194 CS · 6.6/m
Extra Ugli Fruit#shane
Zyra · Support
5 / 10 / 8
59.1% KP
26,558
19.7% share
10,905g
68 CS · 2.3/m
Red side
VictoryJojoPjerg#NA1
Volibear · Top
2 / 6 / 5
17.1% KP
19,618
12.7% share
9,766g
196 CS · 6.7/m
Melrose Diner#twy
Kayn · Jungle
17 / 5 / 14
75.6% KP
45,755
29.7% share
16,167g
218 CS · 7.5/m
iBenchUrSquat235#612
Zed · Mid
7 / 3 / 13
48.8% KP
33,989
22% share
13,671g
223 CS · 7.6/m
thank u go next#park
Swain · ADC
10 / 5 / 14
58.5% KP
40,108
26% share
14,516g
186 CS · 6.4/m
BeSelf#xinyu
Poppy · Support
5 / 3 / 13
43.9% KP
14,745
9.6% share
8,713g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
