Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 55 days ago
8 / 6 / 7
K / D / A
51.7%
Kill participation
1,190
Damage / min
13,630g
512.7 gold / min
15
11 placed · 1 cleared
249
9.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJesse Pinkman#LYON
Ambessa · Top
1 / 3 / 9
34.5% KP
19,039
16.6% share
9,631g
181 CS · 6.8/m
ShadowThrash#NA1
Kha'Zix · Jungle
8 / 1 / 9
58.6% KP
20,579
18% share
14,383g
262 CS · 9.9/m
十THANOS十#GOD
Azir · Mid
8 / 6 / 7
51.7% KP
31,635
27.6% share
13,630g
249 CS · 9.4/m
melke#0001
Corki · ADC
11 / 4 / 5
55.2% KP
33,123
28.9% share
15,217g
253 CS · 9.5/m
IlIlIlIlIIlIlIl#IlIl
Blitzcrank · Support
1 / 3 / 15
55.2% KP
10,179
8.9% share
7,752g
22 CS · 0.8/m
Red side
DefeatSign#213
Renekton · Top
5 / 8 / 3
47.1% KP
20,541
28.8% share
9,714g
213 CS · 8/m
TOEMINATOR#TOE
Jarvan IV · Jungle
6 / 9 / 5
64.7% KP
13,833
19.4% share
11,892g
152 CS · 5.7/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
3 / 3 / 3
35.3% KP
9,878
13.9% share
9,899g
214 CS · 8.1/m
Zwag#Faker
Xerath · ADC
3 / 1 / 3
35.3% KP
20,806
29.2% share
10,035g
210 CS · 7.9/m
threshgg#000
Thresh · Support
0 / 8 / 10
58.8% KP
6,213
8.7% share
6,457g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
