Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 54 days ago
1 / 3 / 25
K / D / A
60.5%
Kill participation
307.1
Damage / min
9,937g
366 gold / min
94
43 placed · 15 cleared
36
1.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSummoner V#NA1
Illaoi · Top
0 / 7 / 1
6.3% KP
26,766
25.5% share
8,877g
230 CS · 8.5/m
terrace#NA45
Talon · Jungle
8 / 7 / 3
68.8% KP
24,150
23% share
13,269g
192 CS · 7.1/m
GhettoCowboy#254
Orianna · Mid
0 / 9 / 4
25% KP
19,125
18.2% share
8,441g
201 CS · 7.4/m
TheSlamboy#GOAT
Aphelios · ADC
6 / 8 / 3
56.3% KP
26,483
25.2% share
14,867g
282 CS · 10.4/m
REDEMPTION#lmao
Seraphine · Support
2 / 12 / 6
50% KP
8,525
8.1% share
8,006g
39 CS · 1.4/m
Red side
Victory知 我#CN1
Gwen · Top
11 / 0 / 2
30.2% KP
37,669
30.1% share
15,654g
284 CS · 10.5/m
HamBak#SEN
Naafiri · Jungle
12 / 4 / 8
46.5% KP
27,925
22.3% share
13,914g
199 CS · 7.3/m
BIG BARTHOLOMEW#BEER
Locke · Mid
17 / 2 / 4
48.8% KP
30,518
24.4% share
14,696g
189 CS · 7/m
Parth77#JINX
Jinx · ADC
2 / 7 / 15
39.5% KP
20,851
16.6% share
12,665g
217 CS · 8/m
十THANOS十#GOD
Lulu · Support
1 / 3 / 25
60.5% KP
8,337
6.7% share
9,937g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
